#Armor Trims 1.21.10 issues.

1 messages · Page 1 of 1 (latest)

gaunt glen
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Hello, I'm trying to do a Dye Armor Trim datapack + resourcepack, and I have managed to clean up my resource json code so all 16 dyes have their item permutations. However, I'm stumped figuring out getting the dye to actually get applied to the Armor.

Eventually I want to make a Full-Dye Trim, but I just want to get the dye to work first.

Just for context, Sanctuary_Dimensions -> sanctuary is the Datapack, and Sanctuary_Source -> sanctuary_resource is the Resourcepack.

I tried copying the 1.21.10 Armor and Blocks Atlas, and made sure all item model code has all 16 dye permutations under the sanctuary_resource name to separate it from the Data's Namespace.

I have been trying this myself, but all I got is to make Dyes enter in the Smithing Table, and for all armor pieces to not be missing item textures. All Vanilla Armor Trim Materials work properly.

ivory sundialBOT
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-# (helpers summoned) <@&1166082198152159386> <@&1202694677766348840>

bold minnow
gaunt glen
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The Recipes on the Datapack?

bold minnow
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the recipe for the armor

gaunt glen
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So all armor recipe needs all trim permutations in their files for the datapack? Will have to check when I get home, but I hope that's the case.

gaunt glen
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This is what fixed the datapack side of things, just unsure as I'm looking at the recipes for armors not containing any permutations

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The ingrediant tag seems to be phased out of these files

gaunt glen
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What do I even need in order for these trims to work...

gaunt glen
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@bold minnow What do you think the recipe for the armor would look like, because I've gotten it to become a material but it isn't working.

gaunt glen
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Guess I finally got the full trim pattern done, now it is a matter of figuring out why the dyes didn't get the component..

bold minnow
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im not sure what are you trying to do

gaunt glen
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I already made the recipes for the patterns, which works perfectly

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I just want to know why the dyes, which are included in the matieral data, is not working

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I'll probably keep trying myself, because I feel like I'm close to something

gaunt glen
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I guess it works when giving the component to the dye manually, but I wonder why it's not being applied upon datapack.

gaunt glen
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Guess I will resolve this for now. The resource stuff works perfectly, just not the datapack.

Seems to be a data issue, as I see other examples would give the item component via functions.