#help with custom model data

1 messages · Page 1 of 1 (latest)

real kelp
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I already made the model and the texture, the folder part is almost complete :)

weak dome
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What do you need help with then?

real kelp
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I already made it this far

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:)

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where should I place the models?

weak dome
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Are you sure you want to use custom model data and not item models?

real kelp
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I need it for a prank

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it's a frying pan :D

old spindle
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yeah, youu want to use the item model component then

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cmd is an outdated technique

real kelp
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oh

real kelp
old spindle
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depending on what you want to do exactly, you don't even need any item modification and you can do it purely with a resourcepack

real kelp
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i thought on using custom model data and apply it to the mace

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like /give @a mace[custom_model_data=1]

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with a resource pack, of course

shy lichen
real kelp
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how do I put my model on the resource pack?

weak dome
light coyote
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models/item*

real kelp
light coyote
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the texture needs to be in textures/item, and you are missing a namespace folder inside of assets, which textures and models will go inside. Typically a namespace folder is going to be a short, all-lowercase identifier for your pack, not necessarily the name (at least not the full name)

weak dome
real kelp
light coyote
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Looks good, you're just missing your items folder and the JSON that goes in that. That folder is gonna be directly inside magic, alongside models and textures

real kelp
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what's the next step?

light coyote
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...make the JSON that goes in there, per blackswitch's instruction

light coyote
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No, you're just going to reference your pack's model file instead of the vanilla one(s)

real kelp
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like this?

light coyote
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You are not using custom model data

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You just need a regular model type, and change the path listed in the Model box to be that path to your frying pan item model file

real kelp
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srr i'm dumb

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what's the next step?

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:d

real kelp
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i put the model and the texture on the respective folders, i made the JSON that goes on the item folder

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what's the next step?

real kelp
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i almost did it

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the texture isn't appearing :/

light coyote
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So the path to your texture is incorrect in your model file

real kelp
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both are named fryingpan

drifting flame
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The name has nothing to do with what texture gets used

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The name of the png only matter because you need to write it in the model file

real kelp
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the texture isn't appearing

real kelp
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we did it!