#altering continents, erosion and ridges noise
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additionally since they’re involved in not only biome building but also terrain generating, if i change minecraft:continents to whatever json i make, are there any other areas i need to edit besides noise_settings?
image for reference
i also checked the wiki, it seems that "continents" / "erosion" / "ridges" here only changes biome placement, and i can't seem to find where to edit it in final_density or initial_density_without_jaggedness
data/minecraft/worldgen/density_function
They also get referenced by final density and so have effects on terrain, which is how/why they're used to place biomes relative to terrain
It's a bit of a complicated relationship but they do both
thanks!
so as long as i paste in the noise values i want from misodes github into data/minecraft/worldgen/density_function, everything that continentalness / erosion / ridges affects (biome placement and terrain gen) gets modified?
Well so those aren't noise files, they're density_function files that reference noise files
But as long as you overwrite the continentalness/erosion/ridges density functions, yes that will change all of the places they're referenced appropriately
yes thats what i meant, everything is resolved now
i just realized i
*i'm not overwriting minecraft:overworld/continents
or minecraft:erosion, i'm creating a new density function (in this case ex:continentalness)
new density_function*?
yes (i keep mixing it up)
Okay, so?
according to the wiki modifying line 27 and changing it to ex:continentalness will only affect biome placement and leave world generation alone
That's correct
You would need to also replace any referencess to the vanilla continents density function in the final_density, or more accurately, the other density functions it references
Which of course probably requires duplicating all those density function and changing any references to them as well
I assume you're making a separate dimension rather than modifying the Overworld?
is there anything that shows where references to the density functions are, i found continentalness in overworld/depth -> overworld/factor and overworld/offset so i presume i will have to make new jsons in worldgen/density_function for depth, factor, and offset
yes
Just copy all the vanilla density functions so you can search them
But yes your assessment at least so far is correct