#Modifying structure generation biomes

1 messages · Page 1 of 1 (latest)

grizzled sail
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i believe this skill might apply for other datapack stuff too.

ive successfully added a biome to a structure to spawn in (eg ive allowed snow villages to spawn in swamps*), however id like to prevent them from spawning in the "snow biomes"

thanks for your time besties <3

*didnt actually do this with snow villages, just using it as a substitute for the modded structure i did it with

pulsar musk
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You need to set the biome tag to use "replace": true. This will allow the tag to overwrite the vanilla biome tag that the structure normally uses

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As a side note, there's little use in pretending your changing a different structure or tag than the one you're actually working with, it just creates more opportunities for confusion

grizzled sail
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you right, thanks for the help!

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also is the replace: true common with recipes and stuff too?

pulsar musk
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It's just a tag thing

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Tags merge by default, and need to have replace set to true or overwrite. All other files will only ever overwrite if at the same path

grizzled sail
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thanks so much!