#Spawn less gold blocks in Bastion Remnants

1 messages · Page 1 of 1 (latest)

bleak thunder
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Hello, I'm currently developing a UHC datapack and I want the option to nerf Bastions so they have less gold blocks than usual. I found a temporary solution by replacing nearby gold blocks around the players with gilded blackstone, though this is not exactly what I'm aiming for, and I don't know how to do any better using commands.

Is there a way to achieve this using commands or should I directly modify the structure? If the answer is the latter, what would be a somewhat easy way to begin modifying structures? I assume it's the more practical solution but I've never done it before.

silver tiger
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I believe the gold blocks get placed in the structure by a processor, so you can just modify/overwrite the processor it uses to produce fewer gold blocks

bleak thunder
silver tiger
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What did you modify it from?

bleak thunder
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(Also I just noticed I tagged you, please tell me if I shouldn't)

bleak thunder
silver tiger
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There's already a predicate to change 30% of them, why didn't you just increase that?

bleak thunder
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I noticed it after testing, but setting that aside, it's not overriding the vanilla file anyways.

silver tiger
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How do you know?

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It's in the right place, it should be working fine.

bleak thunder
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I changed some output states to magenta concrete, nothing changes

silver tiger
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You're positive the data pack is on the world you're testing on? Did you exit and reopen the world after making changes?

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Worldgen changes don't update on /reload

bleak thunder
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It is enabled when I spawn

silver tiger
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Not sure what to tell you, it looks all fine to me

bleak thunder
silver tiger
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No, I just said it doesn't

bleak thunder
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Oh nvm Im blind

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Sorry

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I'll keep looking for a solution in other moment

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Should I close this post?

silver tiger
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You don't have to, the problem isn't solved yet

bleak thunder
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Alright

wooden ermineBOT
bleak thunder