#About mods vs data packs

1 messages · Page 1 of 1 (latest)

ebon wyvern
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Hi folks,

I have zero experience with data packs, to be honest I did not know they existed until I stumbled onto kanokarob's channel 2 weeks or so ago. But the possibilities seem intriguing!

I do have modding experience, in fact it is basically how I learned programming as a kid. Currently working on a mod again for the first time in many years, and it boggles the mind how much has changed (and how much I have changed, lol). I wonder about the differences in the capabilities between mods and datapacks. What can one do that the other cannot? From what I can see in kanokarobs videos, you can do a whole damn lot with datapacks!

As a sidenote but somewhat related, if I made a custom generated structure using datapacks, how difficult would it be to later incorporate that same structure into my mod? Is it just a matter of taking the .JSONs and registering them in my mod, or are there fundamental differences to consider?

Well, thanks!

trail citrus
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Nowadays datapacks can do a lot of things

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In fact, modders often employ datapacks to work along their mods to greatly ease the development process

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About structures I am not too experienced with those, but I believe it's really quite easy to do so

gloomy star
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A minecraft mod has a built-in datapack in resources/mod_id/data. You can litteraly copy a datapack into that location, build the mod and it will work just fine.

gloomy star
gloomy star
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Althogh i dont reccomend modifying data in the minecraft namespace since it can interfere with other datapacks. Data generation is much better for that

gloomy star
tulip saddleBOT