{
"type": "minecraft:jigsaw",
"biomes": [
"minecraft:end_reef"
],
"step": "surface_structures",
"spawn_overrides": {},
"terrain_adaptation": "none",
"start_pool": "nullscape:jellyfish/evil_jellyfish",
"size": 1,
"start_height": {
"absolute": 0
},
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"max_distance_from_center": 80,
"use_expansion_hack": false
}
Essentially what happens is that when my structure which spawns in a specific biome spawns over the void it goes all the way down and gets cut off but I don't want that to happen and I tried setting it to 10 but then it floats on surfaces which I want it to be grounded how do I make it remains in the ground but does not generate over the void