#Execute as the server
1 messages · Page 1 of 1 (latest)
why does it need to be by the server? there may be a simpler answer
if it actually needs to be sync and by the server and the condition checks are in the item display, then you would need to cut up the item display function im pretty sure
execute as @e[type=item_display,tag=this] run function pack:item_display_1
execute if score #do_global_thing pack matches 1 run say I AM THE SERVER
execute as @e[type=item_display,tag=this] run function pack:item_display_2
the generic tick and load functions run as the server, you can let your item display pass data to a fake player score to use in your server function, like PuckiSilver explained above
Ok thank you very much !
(That was easy...)