#Custom Dimension + Structures Problem

1 messages · Page 1 of 1 (latest)

ornate sluice
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Basically I’ve created a custom dimension named “The Beginning” a custom biome with the same name, the noise of the dimension is similar to the end’s floating islands, due to this some parts of the terrain have some “void patches” but these are still part of the terrain, whenever I try to generate structures here they either appear on the bottom of the world when using “WORLD_SURFACE” heightmap, or just floating when using a simple absolute starting height, when using a terrain adaptation method like beard thin or beard box it just creates a random blob of purpur blocks in the middle of these "void patches"

idk if there is a better way to do this I just want to generate these types of artificial vegetation on the terrain, they resemble chorus flowers with the blocks switched out, any help is appreciated or if more info is required I can provide it ill attach an image of what I mean by "floating" in the "void patches" and when they appear at y=0 when using the “WORLD_SURFACE” heightmap

clear blaze
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Unfortunately there is no way around this besides either:

  • Designing your dimension's terrain so that the biome that the structure spawns in only generates where terrain is (Challenging)
  • Forgoing making the structure generate to a heightmap and instead let it generate at a Y range roughly around where terrain happens to be, with terrain adaptation enabled
ornate sluice
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Mmm I see, but perhaps since it’s just a simple let’s call it “tree” I guess using the tree feature in the biome is an option? I’m just not entirely sure if I can mimic the chorus fruit randomness with that feature ¿?

clear blaze
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You can probably get pretty close with the right trunk and foliage placer

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You could also use fossils with a gravity processor to move them to the surface after their hardcoded burial

ornate sluice
ornate sluice
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ah thank you I'll close this now