#getting player's "air" amount

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austere nest
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Is it possible to get player's "air" amount and store it to eg. scoreboard? By air amount I mean the bubbles that the player has when underwater. I want to execute a function when the player has it >0 (checking if player is above water can't work, because you don't refill air instantly)

lusty depot
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/data get entity @s Air

austere nest
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tysm