#getting player's "air" amount
1 messages · Page 1 of 1 (latest)
/data get entity @s Air
tysm
1 messages · Page 1 of 1 (latest)
Is it possible to get player's "air" amount and store it to eg. scoreboard? By air amount I mean the bubbles that the player has when underwater. I want to execute a function when the player has it >0 (checking if player is above water can't work, because you don't refill air instantly)
/data get entity @s Air
tysm