#Help with noise parameters

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rustic hedge
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Hello, I need help increasing the altitude of a custom dimension.
i.e the average seafloor level should be at y=62
My dimension does not have water, but when I stand at the bottom of a dried "seafloor" the horizon looks black
So I want to raise the terrain overall to prevent that
which parameters should I change in order to achieve that?

marble reef
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If your goal is just to get rid of the black horizon, that doesn't really have anything to do with terrain, much less the seafloor

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I don't know for 100% certain how Minecraft decides where that effect starts, but it's probably either related to the initial_density_without_jaggedness, which is the density function that the game uses to tell where the surface is for things like surface rules and aquifers, or the actual sea_level.

rustic hedge
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thanks