#Change potion color withou mods
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you can modify the itemdefinition of the potion
Items models are processor files used by the game to define and select which model to use for rendering items, depending of various criteria such as components, item interactions, their position in the inventory, or numerous other in-game values.
Items models are stored as JSON files in a resource pack in the assets/<namespace>/items folder.
Whi...
please note that there is a difference:
Item model: defines the shape of the item
Items model: defines which model is being rendered (and handles tints)
then you can have it allow for a tint using custom_model_data
you can't change the default colors of potions with just a vanilla resource pack, no.
can I make it use a diffrent texture based on some property of the potion?
that you can do, yes. you can use the items model definition as theblackswitch already pointed out. for that the most likely choice would be a select model type with the component property testing potion contents
Then I could just brute force old potion colors by having texture for every potion type
If I understand correctly