#Structures will be generated within 1000x1000 blocks of the spawn point.
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I want to use structure_set etc. to generate a stronghold at a random location within a range of 1000x1000 centered on coordinates 0,0.(Google Translate)
Do you want only a single stronghold to generate per world? If so I'd look into the Concentric Rings structure set (what strongholds use in Vanilla), there you can set the exact number of structures you want
A structure set is used to determine the position of structures in the world during world generation. They are configured using JSON files stored within a data pack in the path data/<namespace>/worldgen/structure_set. Structure sets are not referenced in a dimension or biome. Instead, the existence of the resource is enough to make the structure...
Do you understand what kind of code it is specifically?
I'm not sure what you're asking? Are you looking for a tutorial? 自動通訳のせいで質問の意味が変わったかも?
I am a beginner when it comes to data packs, so I couldn't understand even after looking at the Minecraft Wiki. I would like to know the code to generate one Stronghold at a random location within a 1000x1000 block area centered at coordinates 0,0 during world generation.
I'm not very familiar with wordgen myself, but if all you want is to make it so that only 1 stronghold generates per world, that should be pretty easy. I think you only need to change this file, the structure set for strongholds, to have a count of 1 (maybe you also need to change the distance, not too sure). If you just put that file in your datapack at the same path as it is in the GitHub repo, that should be all
Thanks to your help, I was able to create the data pack. Thank you!
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