#I'm curious if it is possible to make the structure a single command block that /place the structure

1 messages · Page 1 of 1 (latest)

trim cave
#

^

mortal atlasBOT
#

<@&1201956957406109788>

Someone will come and help soon!

💬 While you wait, take this time to provide more context and details.

🙇 If nobody has answered you by <t:1750289601:t>, feel free to use the Summon Helpers button to ping our helper team.

✅ Once your question has been resolved (or you no longer need it), please click Resolve Question or run /resolve

#
⚠️ You already have a question open!

Don't forget to close or resolve your old questions once you're done with them. It makes our lives much easier! :D

Open question: #1382697368272633956

mighty mason
#

I don't understand

trim cave
#

So the structure would be a single command block

#

Which spawns another structure

mighty mason
#

Is the command block being naturally generated?

trim cave
#

Command_block{auto:1b,Command:"place..."}

mighty mason
#

Then I don't believe that's possible, I think even if the command block is set to auto, it still won't actually run because it gets placed during worldgen. At least until it receives a block update

trim cave
#

How about a functiin

mighty mason
#

What about a function?

#

The command that the command block runs is irrelevant to whether the command block can run a command at all

trim cave
#

If it is repeating always active, would it work?

#

If the world gen spawns a repeating always active command block, would it require an update?

mighty mason
marsh anvil
#

Try making it and see if it's possible 🤷

ashen lintel
lament river
#

they used to i believe

#

idk if that's still the case

ashen lintel
lament river
#

I remember people would have impulse command blocks in a structure, with a falling redstone block falling next / on it

#

and it'd run commands

#

I think that was the way to spawn entities way before in the past

#

my memory is fogged

mighty mason
lament river
#

yea that is for spawning entities and stuff but I'd assume if it still works the same way, it would work for /place

#

like an impulse command block with a falling redstone block, that'd update the command block and trigger it