#multiple armour trims
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There isn't a way to apply multiple trims to an item; the trim component only allows strings for the pattern and material, and an item can't have multiple of the same component.
As far as simulating goes, the best option is probably gonna be just making custom equipment definitions and changing the equippable component's asset_id. This should work just fine if players won't be crafting these armors normally, so you can have the equipment have a "hardcoded" trim, and then give it an actual trim in top of that. The only issue being of course the tedium of making all those textures, which is what trims were designed to avoid