#Ray trace not working

1 messages · Page 1 of 1 (latest)

tired dawnBOT
#

<@&1201956957406109788>

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safe geodeBOT
#

Raytrace function

execute at @s run tp @s ^ ^ ^1
execute unless block ~ ~ ~ air run summon lightning_bolt
execute unless block ~ ~ ~ air run kill @s
execute at @p[distance=..1,tag=!gale] summon lightning_bolt run kill @n[type=marker]
execute if block ~ ~ ~ air unless entity @p[distance=..1,tag=!gale] run function abilities:air/pure/raytrace

What calls it

execute at @p[tag=gale] summon marker run function abilities:air/pure/raytrace
magic storm
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Oh i see it now T_T

safe geodeBOT
#

update still dont work

execute at @s run tp @s ^ ^ ^1
execute at @s unless block ~ ~ ~ air run summon lightning_bolt
execute at @s unless block ~ ~ ~ air run kill @s
execute at @p[distance=..1,tag=!gale] summon lightning_bolt run kill @n[type=marker]
execute at @s if block ~ ~ ~ air unless entity @p[distance=..1,tag=!gale] run function abilities:air/pure/raytrace
tired dawnBOT
#
Question Closed

Your question, #1368738838251438172 (Ray trace not working), was resolved!

Original Message

#1368738838251438172 message

Duration open

34m

magic storm
#

OOps

tired dawnBOT
# tired dawn <@&1201956957406109788>

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