#Adding new archaeology?

1 messages · Page 1 of 1 (latest)

haughty oak
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Is it possible to add suspicious sand and gravel to new structures? I'm a bit confused on how the loot tables for them work, as I know they differ by structure and yield nothing when brushed otherwise.

Also, is it possible to make other blocks able to be brushed? I have an idea for suspicous soul sand.

abstract shardBOT
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vestal jay
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Of course. They are block entities, you just set their loot table NBT when you leave them

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Data packs can't add custom blocks though, so if you want suspicious soul sand, you'd need to recreate it with workarounds/jank

haughty oak
vestal jay
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I don't see how I didn't answer that

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You would have to recreate it with workarounds/jank

haughty oak
haughty oak
vestal jay
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You don't need to specify the structure anywhere, you just need to make the individual sus blocks use the desired loot table

haughty oak
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I'm not sure how to do that exactly

vestal jay
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/data modify block <coords> LootTable set value "<loot table id>"

haughty oak
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Oh I see

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Can I also do that if I want them to be generated with processors?

vestal jay
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Yep

haughty oak
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Okay

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Thank you

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Got it working to add the new loot tables 🙂

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