#Teleport duration on an Item display maximum distance ?

1 messages · Page 1 of 1 (latest)

inner otter
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I'm trying to make a smooth camera animation for a game i'm making, i'm using the new teleport_duration tag on item display that got addend in 1.20.2. I was kinda sad when I saw you could only set a duration of 59 ticks maximum, but now i'm faced with another limitation of this feature : when I try to tp the item display a bit far (only like +100 blocks, not 1 trillion or anything) it just tp me instantly. I tried on a solo world and same things, chunks are loaded everything works when I run the function even slightly closer to the destination, the maximum distance is consistent. Is it a known problem ? Is there a way around that problem ? I failed to find anything talking about this issue online

limpid lakeBOT
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limpid lakeBOT
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distant bobcat
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I'm afraid I haven't experienced this, but presumably the solution would be to simply teleport it over small increments

inner otter
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This is not really an option in my case, or it would make for a very time consuming solution. The teleport animation is for a "pvp" game on a huge map, and the animation was for when a player die, he gets to his respawn point with a smooth camera going from his death point to his spawn point, which means I need a way to dynamically change the coords of the item display

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I understand you can't help me tho I was just wandering if this was a known issue, thanks for the answer

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Is there still no way to make tp ^ ^ ^0.1 smooth if that can be an option ?

nocturne berry
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teleport_duration should work same way with that command