#consumeable item disappearing + not triggering advancement

1 messages · Page 1 of 1 (latest)

dire estuary
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so ive got an item that has the consumable component with a very high consume_seconds value. this item, which is a wand, is supposed to fire a wind charge when right clicked. However, the item has multiple issues:

  • It wont do anything in creative mode
  • In survival mode it just disappears when you right click
  • when it disappears, it doesnt even trigger the advancement
    I have no idea what the issue is (the last time i made right click detection this way was probably about 6 months ago, and this stuff apparently doesnt like to hold in my brain) Please help if you know how i can fix this!!!

Im gonna send the related files in the replies of this post

nimble craterBOT
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dire estuary
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im not sure if a recent update may have messed with some of the stuff and the generator i used for the recipe/ advancement is wrong or not

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also im absolutely sure i have the files in the right place

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the advancement loads in the game

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but the item doesnt trigger it

uncut pier
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I can already see that the item dissapears because you used a knowledge book

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they get instantly consumed to get a recipe in survival

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use something else, like jigsaw blocks

dire estuary
# uncut pier use something else, like jigsaw blocks

This fixed my issue with the disappearing, but now the advancement still doesnt trigger? im not sure what ive missed there. I made sure to change it to also be for a jigsaw block instead of the knowledge book

uncut pier
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custom_data is not a string anymore

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it is defined liek the rest of the json code

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"minecraft:custom_data": {
  "id":"wind_wand"
}
dire estuary
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Ahh i see

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thank you

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i dont think i wouldve figured this out without finding this server lol

nimble craterBOT