#Mooving directional playsound

1 messages · Page 1 of 1 (latest)

stiff sequoia
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Hi there !
Is there a way to make a sound "stick" to a mooving player ? Once the playsound is done, it is stick at the location it was played, but i need the players to "transport" the directional sound. The radius and volume min aren't the problem, the source of the sound needs to moove like, for example, taunts in Hide and seek...

ebon sedgeBOT
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harsh locust
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🐄

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Also, no

stiff sequoia
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That's what i tought... This is not that boring for short sounds, cauz players don't really have the time to go away. But once it passed a few seconds... It is annoying

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but i'll do without

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anyway, why the cow ? 👀

harsh locust
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You wrote moove several times instead of move

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Nothing wrong with it, just being silly

stiff sequoia
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ah, french error

ebon sedgeBOT
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Question Closed

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ebon sedgeBOT
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