Hi there !
Is there a way to make a sound "stick" to a mooving player ? Once the playsound is done, it is stick at the location it was played, but i need the players to "transport" the directional sound. The radius and volume min aren't the problem, the source of the sound needs to moove like, for example, taunts in Hide and seek...
#Mooving directional playsound
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That's what i tought... This is not that boring for short sounds, cauz players don't really have the time to go away. But once it passed a few seconds... It is annoying
but i'll do without
anyway, why the cow ? 👀
You wrote moove several times instead of move
Nothing wrong with it, just being silly
ah, french error
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