#Target selectors in text displays
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You can with signs try mcstacker
You can data modify entity the text of a text display
data modify entity @n[type=text_display] text set value ...
by doing data get, you'll get every datas of your text displays and be able to modify them like that
For example, you could import value from a source (sign, item name...) into your entity datas
selectors in text_display is pretty like tellraws ones, you could execute as a player summon the text display with a @s selector in, it worked for me.
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