#Target selectors in text displays

1 messages · Page 1 of 1 (latest)

wide bloom
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trying to see the max capabilities i can do with text displays, like ways to update it like item modifiers or target selectors/clickable text or anything neat besides just text.

ripe pikeBOT
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keen slate
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You can with signs try mcstacker

shrewd orbit
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You can data modify entity the text of a text display
data modify entity @n[type=text_display] text set value ...

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by doing data get, you'll get every datas of your text displays and be able to modify them like that

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For example, you could import value from a source (sign, item name...) into your entity datas

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selectors in text_display is pretty like tellraws ones, you could execute as a player summon the text display with a @s selector in, it worked for me.

ripe pikeBOT
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-# Error resolving this thread.

honest basalt
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too many tags

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try again

ripe pikeBOT
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ripe pikeBOT
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