#Mob Textures

1 messages · Page 1 of 1 (latest)

sand lynx
#

I'm not sure if this is possible i can't really find any information on it.
but lets say i wanted to spawn a regular skeleton but have it have the texture of wither skeleton. (without resource packs)
or spawn wither skeleton but have it have the texture of say a warden ( i understand they don't line up and there will be visual issues)

what i want to know is if this is possible with out the use of a resource pack as the actual assets are on the client.

glacial spokeBOT
#

<@&1201956957406109788>

Someone will come and help soon!

💬 While you wait, take this time to provide more context and details.

🙇 If nobody has answered you by <t:1742611398:t>, feel free to use the Summon Helpers button to ping our helper team.

✅ Once your question has been resolved (or you no longer need it), please click Resolve Question or run /resolve

#
⚠️ You already have a question open!

Don't forget to close or resolve your old questions once you're done with them. It makes our lives much easier! :D

Open question: #1352059452563390475

sterile atlas
#

It is not possible even with resource packs, without mods

sand lynx
sterile atlas
#

Not dynamically like that, at least not for every mob. We can make custom variants for wolves and frogs, and in 1.21.5 we'll be able to make variants for pigs, cows, and chickens, but otherwise, you can only replace the texture of all instances of a mob like a Skeleton or Creeper, unless you're using a mod that supports otherwise

sand lynx
#

oh right, so it's either all mobs or notihng, you can't change based on criteria. What about villagers then, do they have variants

surreal pelican
surreal pelican
#

because each mob has its own model and variations on it, every entity needs a separate variant format
which is why there isn't a generic entity_variant folder

sand lynx
#

ok cool, i might have to change my approach..