#Where can I find the Model Jsons for Minecraft Armor Pieces, so I can make Vanilla-like Custom Armor
1 messages · Page 1 of 1 (latest)
<@&1201956957406109788>
💬 While you wait, take this time to provide more context and details.
🙇 If nobody has answered you by <t:1741814768:t>, feel free to use the Summon Helpers button to ping our helper team.
✅ Once your question has been resolved (or you no longer need it), please click Resolve Question or run /resolve
You can use the CEM plugin for blockbench
the armor modles are in the unsuported category
And can I have a Vanilla server that uses a Texture pack to render the C M D on the Armors?
1.21.4
cmd? Custom model data?
Yes
- You can't have custom armor models. Only custom helmet models (although they are not helmets but rather other items with an equippable component)
- We normally don't use cmd in modern versions anymore. We use the
item_modelcomponnent which only requires the model and the model definition file. Or if you want custom armor textures we use the equippable component and give it a customasset_id
Just 3d helmets
The Armor could be a retexture of old armor
The usual way for that is to take an unusable item (jigsaw [I prefer this one], command blocks, structure block) and as mentioned previosuly give it the equippable component so you can use it as a helmet and the item_model component to givbe it a custom model.
Thanks
The items I listed there are not placeable in survival
👍
Is there a component to not make items burn in Lava or fire like Netherite?
damage_resistant
https://minecraft.wiki/w/Data_component_format
Data components, or simply components, are structured data used to define and store various properties. They are used on items, where they are referred as item components or item stack components, and block entities, partially replacing NBT format.
Data components are used in various places, including the player's inventory, container block enti...
Would it be possible to give an equipable item an armor model?
Like if I make a heavy core equipable to the legs, is it possible to give it armor model?
no
only head if you put it in the head slot
in the other slots it won't render unless you set the asset_id field to a valid (custom) entry
For the head I'm doing it like you would do normally for a custom har
but
I dont mind if the equipable items had default armor models
Is this possible with componets and resourcepacks?
The point of this is to have armor that doesnt take trims
but the default armor should still have trims?
But I would assume that the item (stick for example) doesnt have a trimable componet or recipes that give it a trimable recipe, Im just wondering if it can reference a default armor model
to look like armor when equipef
asset_id
that's the field that does that
it only accepts files from where armor textures are stored, so it will use the default model but render your custom texture
you can look it up there
Your question, #1349486138875842640 (Where can I find the Model Jsons for Minecraft Armor Pieces, so I can make Vanilla-like Custom Armor), was resolved!
#1349486138875842640 message
5d7h26m