#Where can I find the Model Jsons for Minecraft Armor Pieces, so I can make Vanilla-like Custom Armor

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maiden wasp
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I want to make custom armor with Custom Model Data that looks Vanilla like, Is there a way to find the Jsons for each armor piece from a set of Armor as a base, from a CEM mod?

dapper edgeBOT
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gaunt jewel
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You can use the CEM plugin for blockbench

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the armor modles are in the unsuported category

maiden wasp
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1.21.4

gaunt jewel
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cmd? Custom model data?

maiden wasp
gaunt jewel
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  1. You can't have custom armor models. Only custom helmet models (although they are not helmets but rather other items with an equippable component)
  2. We normally don't use cmd in modern versions anymore. We use the item_model componnent which only requires the model and the model definition file. Or if you want custom armor textures we use the equippable component and give it a custom asset_id
maiden wasp
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The Armor could be a retexture of old armor

gaunt jewel
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The usual way for that is to take an unusable item (jigsaw [I prefer this one], command blocks, structure block) and as mentioned previosuly give it the equippable component so you can use it as a helmet and the item_model component to givbe it a custom model.

maiden wasp
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Thanks

gaunt jewel
gaunt jewel
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nor can they be used in any way

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that's why everyone uses them for those things

maiden wasp
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👍

maiden wasp
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Is there a component to not make items burn in Lava or fire like Netherite?

gaunt jewel
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Minecraft Wiki

Data components, or simply components, are structured data used to define and store various properties. They are used on items, where they are referred as item components or item stack components, and block entities, partially replacing NBT format.
Data components are used in various places, including the player's inventory, container block enti...

maiden wasp
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Would it be possible to give an equipable item an armor model?

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Like if I make a heavy core equipable to the legs, is it possible to give it armor model?

gaunt jewel
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no

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only head if you put it in the head slot

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in the other slots it won't render unless you set the asset_id field to a valid (custom) entry

maiden wasp
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For the head I'm doing it like you would do normally for a custom har

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but

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I dont mind if the equipable items had default armor models

maiden wasp
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The point of this is to have armor that doesnt take trims

gaunt jewel
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but the default armor should still have trims?

maiden wasp
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But I would assume that the item (stick for example) doesnt have a trimable componet or recipes that give it a trimable recipe, Im just wondering if it can reference a default armor model

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to look like armor when equipef

gaunt jewel
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that's the field that does that

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it only accepts files from where armor textures are stored, so it will use the default model but render your custom texture

gaunt jewel
dapper edgeBOT
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