#Interaction with Entity

1 messages · Page 1 of 1 (latest)

hard etherBOT
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<@&1201956957406109788>

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# hard ether <@&1201956957406109788>

<@&1166082198152159386> <@&1202694677766348840>

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toxic badger
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That is pretty difficult to achieve smoothly, doing so with a custom item in your hand is a lot easier

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What are your final goals for this system? Or do you just want to talk to cows?

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You can check for a player using an item on an entity, any using a nametag means renaming

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You can do so using an advancement

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And a vanilla nametag

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And there you can check for the item

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And have a reward function

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And in that function it’s probably easiest to check for all dolphins with a custom name nearby

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Yes the player is @s

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And their location is ~ ~ ~

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So it’s like the player ran the function where they stand

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Oh and in the function you can revoke the advancement so it can be triggered again and again

toxic badger
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Yes it should, try it out

fierce forge
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The only entity which does that is interaction

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I guess not

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player_interacted_with_entity is for stuff like clicking on a villager to trade with them iirc

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Oh actually, you might be able to do this with scoreboards

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There's probably a used:name_tag criteria

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plucky reef
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Yeah the biggest hurdle when getting into data packs is learning what data packs actually are vs are not

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Question Closed

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#1336947646329258066 message

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