#How to understand outputlog errors
1 messages · Page 1 of 1 (latest)
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realised the image is probably too small
the game wants an id file in an object without them
I assume this recipe pack is from an old version
recipe format has changed quite a bit
should I just find a new recipe format example and re do all of them?
- the
iteminresulthas been renamed toid
- recipe ingredient format changed
{
"item": "acacia_boat"
}
is now
"acacia_boat"
and
{
"tag": "minecraft:boats"
}
is now
"#minecraft:boats"
"type": "minecraft:crafting_shaped",
"pattern": [
"# #",
"# #"
],
"key": {
"#": "iron_ingot"
},
"result": {
"id": "chainmail_boots",
"count": 1
}
}```
yes
great thank youvery much much appreciated !
just ran into another error which I've realised is because I've tried to make the result of a craft turn into '0' of one item, is there anyway to just remove the craft?
nvm i figured it