execute as @a[advancements={yafaland:buff=true}] at @s run execute as @e[type=zombie, distance=..10] run item replace entity @s armor.chest with minecraft:rabbit_foot[equippable={slot:chest, asset_id:"yafaland:buff", swappable:true, equip_sound:"minecraft:block.big_dripleaf.tilt_up"}]
execute as @a[advancements={yafaland:buff=true}] at @s run execute as @e[type=zombie, distance=..10] run item replace entity @s armor.legs with minecraft:rabbit_foot[equippable={slot:legs, asset_id:"yafaland:buff", swappable:true, equip_sound:"minecraft:block.big_dripleaf.tilt_up"}]
execute as @a[advancements={yafaland:buff=true}] at @s run execute as @e[type=zombie, distance=..10] run item replace entity @s armor.feet with minecraft:rabbit_foot[equippable={slot:feet, asset_id:"yafaland:buff", swappable:true, equip_sound:"minecraft:block.big_dripleaf.tilt_up"}]```
i give armor to zombies using these commands but they don't drop it on death, how to make it so it all pieces drop with 100% chance if possible
#zombie armor drops
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You need to change their ArmorDropChances NBT to be a list of four 1.0f