#World Generation

1 messages · Page 1 of 1 (latest)

olive moss
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i believe icebergs are a feature, like trees or ores. is the biome you are in spawning the icebergs?

olive moss
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so it is the biome then

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you could override the vanilla frozen ocean biome to not have the icebergs

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assuming you want to keep everything else the same

ashen whale
olive moss
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you can find the vanilla worldgen files inside minecraft/versions/<version number>/<version.jar>/data/worldgen/biomes

ashen whale
# olive moss

so what to do in this file should I remove the feature ?

olive moss
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you will need to copy the frozen_ocean.json file into your datapack and remove these two entries

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make sure when you copy it into your datapack that you put it into the minecraft: namespace and not whatever custom namespace your datapack uses

ashen whale
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booyah worked

olive moss
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it worked? no more icebergs? did you make sure to travel to a frozen ocean biome?

olive moss
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very nice. @tawny valley

ashen whale
olive moss
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i dont believe so. might be wrong on that though

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mmmm

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unless it is controlled by sea level

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that is my only guess

ashen whale
olive moss
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some vanilla structures are jigsaws, (e.g. ancient cities), but some structures are hard-coded and cannot be edited at all (e.g. mineshafts, strongholds)

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only the jisaw structures can have their hights changed afaik

tawny valley
olive moss
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sorry, i pinged you because i thought the thread was going to end

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my bad

tawny valley
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Gotcha

olive moss
# tawny valley Gotcha

only after i pinged you did i realize it would be better to let gamerz ping you instead

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not my thread after all

tawny valley
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Well yes @ashen whale, Bluecat is correct on the structure heights issue.

I haven't tested with the dark sky issue, but I think it's possible that behavior is tied to specific Y values and not just "this many blocks from the bottom of the world". So if you change the minimum Y value in your dimension to like 64, and then increase the max y by the same amount, that might remove the dark sky in what would otherwise be considered "underground"

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But I don't actually know if that's the case

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If it's not, then yeah like Bluecat said there's nothing you can do

olive moss
tawny valley
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And also the dimension_type/overworld, yeah

ashen whale
tawny valley
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I didn't say to change the dimension file, I said to change the dimension_type file as well as the noise_settings file