#how can I rotate an entity according only to one of the "~ ~"?
1 messages · Page 1 of 1 (latest)
Just keep that one as ~?
my goal is that I want an item display (that is part of a group of other item displays) to spin in place, but I also want it to retain its position amongst the others
well I need the item display to match my y_rotation though
let me see if I can take a picture to help explain
Yeah I'm not getting it
I want the arm item display to spin in place, but to keep the y rotation of the player (which the main body is following)
Use AJ instead
AJ? what does that stand for
Animated Java
It's a plugin for Blockbench that lets you add animations to mobs/models, and then exports them as a data pack and resource pack to largely automatically handle those animations
So you could make one of the animations have the arms spin in place relative to the body, and then just move the root entity to have the entire mob move and face the player
Not a tutorial, but a short example of how that ends up working/looking:
https://youtu.be/m8KyDVGVsQE?t=16
EDIT: Better example
oh sweet thanks!
wow some nice textures there :)
thanks :)