#how can I rotate an entity according only to one of the "~ ~"?

1 messages · Page 1 of 1 (latest)

mighty leaf
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I want an entity to rotate according to another every tick, but I want it to retain its original x_rotation

fickle panther
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Just keep that one as ~?

mighty leaf
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my goal is that I want an item display (that is part of a group of other item displays) to spin in place, but I also want it to retain its position amongst the others

mighty leaf
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let me see if I can take a picture to help explain

fickle panther
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Yeah I'm not getting it

mighty leaf
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I want the arm item display to spin in place, but to keep the y rotation of the player (which the main body is following)

fickle panther
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Use AJ instead

mighty leaf
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AJ? what does that stand for

fickle panther
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Animated Java

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It's a plugin for Blockbench that lets you add animations to mobs/models, and then exports them as a data pack and resource pack to largely automatically handle those animations

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So you could make one of the animations have the arms spin in place relative to the body, and then just move the root entity to have the entire mob move and face the player

mighty leaf
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oh sweet thanks!

fresh tinsel
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wow some nice textures there :)

mighty leaf
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thanks :)