#can i have some help
1 messages · Page 1 of 1 (latest)
<@&1201956957406109788>
💬 While you wait, take this time to provide more context and details.
✅ Once your question has been resolved (or you no longer need it), please click Resolve Question or run /resolve
I recommend turning on your Minecraft output log so you can see resource pack loading errors - it helps debugging immensely.
I'm also confused about this pack - this diamond.json model references a item/disc model that does not exist
And you have some extra folders Model work and texture work. Spaces are not allowed in folder names, and... I don't really know what they're trying to do
@somber raven these folders are labed like that to show you the model that works and the texture that works on those models
they are named the name so cant be in one folder
Can you share just the model file in text? Downloading a pack and digging through it isn’t something many (including me) like to do
And files don’t show on mobile, so text in ``` code blocks would be best
🥺 or I could help once I’m on PC
that would probably be better
it will be really appreciated because I'm suffering and my friend here is suffering too with this problem for a while
xD
What I meant to say was - I can help right now if you send the content as text messages instead of as files
Because files don’t show on mobile
And I won’t be on pc for the next hour(s)
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/diamond"
},
"overrides": [
{
"predicate": {
"custom_model_data": 69
},
"model": "minecraft:item/disc"
}
]
}
the other ones are too big to send as text
How does it look ingame? A big purple/black cube or the correct model, just not the texture?
one of them is a 3d model with black and purple looking texture
and the other one is a flat img of the texture and no model
That probably indicates that it can find the model but cant find the texture
Where are your textures located?
in the textures file
1.19.3 introduced a change to resourcepacks which means that textures which aren't stored in textures/item or textures/block won't be loaded into the game by default. This means that most resource packs for earlier versions won't work in 1.19.3.
There are two ways to fix this:
- Move your custom textures into
assets/minecraft/textures/item/..., since all textures in theitem(orblock) folders are loaded by default. - Create an atlas file for your custom textures. An atlas file basically tells Minecraft to always load the textures in your custom folder. This video will explain how to do this.
Could this be the issue?
oh sorry no they are in the items in textures folder
so assets/minecraft/textures/item/<file_name>.png?
yea
Sorry, gtg for a bit - you can now use the button to get other people to help you, best of luck
<@&1166082198152159386> <@&1202694677766348840>
Please note that you still might not immediately get a response since all helpers are human beings and volunteers (and also might be sleeping right now)
Okay, I’m back
How do you reference the texture? In your disc model, there should be a key called "textures" and in there all your textures are mentioned. What does it say there?
{
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"layer0": "minecraft:item/disc"
},
"elements": [
this would like to a file at assets/minecraft/textures/item/disc.png. if it is there, there might be some other error
Inside of each of the elements, the texture is mentioned, does it say layer0 there?
Also, the logs might tell you what’s wrong
The logs are where Minecraft displays errors when something goes wrong and can thus help you gain information about why something isn't working for you! To open the logs:
- Enable logs in the Minecraft Launcher
- Start your game (or restart it if you already have an open instance)
- Enjoy spotting errors getting much easier!
They should show a warning or error when you load the pack, so when starting the game, selecting it in the resource pack menu or pressing F3+T ingame
-# still can’t look at files, nor do I really wanna dig through your log
All lines containing an error, also contain ERROR in them and all lines that are a warning also contain WARN in them, shouldn’t be hard to look for them
i dont see a warning or a error in this log what should i do
Like explained here
yes i loaded it
I don't know what should I explain here I literally run the resource back normally and I have zero warnings there or nothing it just shows the block in different texture
This is my last idea, the elements not using the texture
we have the 3D design we have everything so it is just missing the texture we have
I promise I think I did know this butI wanted A solution more than a statement
you're helping because you help me on discovering some stuff right now but the base problem it is still there
That usually means it can find the model but not the texture, but I think all of those cases should atleast give a warning in the log
I think the only way I could figure out more is to open the game and try it out myself, I can maybe do that once I’m at my pc ^^
the other model shows the texture just not the model
yes I have it here all of it if they are a warning in it I don't see it maybe they are a problem but I literally I'm clueless
How does that look ingame? What does it show the texture on?
that would be very use full thank you
that will be like literally amazing
just a flat img like a apple is flat if that makes scencew
because you seem like a professional more than me of course you will know it but for me right now like a potato and a corn field
I hope you can help more than Gaben
I have everything ready to be made I'm just missing the texture that's it I need just the texture and I will literally make the next Hypixel
me and my friend here we are so close but so far
what minecraft version is this for?
got it to work and it was the thing i suspected
the problem is, that these red circled things in each face or every element, needs to match the pink circled thing in the texture definition
SHEEEEEEEESH
what exactly do you not understand?
in the "textures" thing in the top you say what textures this model uses
and down in the "elements" you specify the building blocks your model is made from (this is done through blockbench)
and in there is also a "texture" field, that has to match "#<key_from_the_textures_object_you_filled_earlier>"
so if it's
"textures": { "yeshello": "reference:to/texture" }
then you also need
"elements": [
{"faces":[
"texture": "#yeshello"
], ...}
...
]
well, with great power comes great responsibility
or something :D
good luck on your endeavors
feel free to use #1112960948655902751 if you have something awesome to show :D
thank you
If your question is resolved, that's great to hear! Make sure to run /resolve or click the Resolve Question button. Otherwise, feel free to continue asking for help! :D
I really appreciate the help