#Keep cat variant when structure generates
1 messages · Page 1 of 1 (latest)
<@&1201956957406109788>
💬 While you wait, take this time to provide more context and details.
🙇 If nobody has answered you by <t:1730866528:t>, feel free to use the Summon Helpers button to ping our helper team.
✅ Once your question has been resolved (or you no longer need it), please click Resolve Question or run /resolve
I'm pretty sure even though things like cat variant or equipment can be randomized when a structure generates, if the entity has tags it will keep them when spawned. So unfortunately you'll probably need to give those cats a tag, re-save the structure, then use a ticking function to check for cats with the tag and change their variant with a data command
So you want mod help, not data pack help?
well I thought since structures are the same in mods and datapacks unless you are doing something advanced, it would be fine to ask here. I kinda forgot you even had a channel for mod help
We don't
#1143095605577654392 doesn't that have modding help?
Not really, no
oh
You're right that mods and data packs handle structure generation the same way, but there isn't a feature of custom structure generation that disables the randomization of things like cat variant or mob equipment
mob equipment does stay the same
So I offered a solution that I know how to do in my capacity as a helper in a data pack server
Not always
yeah I know thank you. I just didn't expect the solution to be datapack related. I thought there must be something in the structure json files or structure blocks I could do
Unfortunately not