#how can i give HasVisualFire when i shot a snowball?
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HasVisualFire is a little bit of a misnomer. What that does is determine whether, when the entity is on fire, it shows that fire. This is default true for all entities anyway, the main reason it exists is for cases where you want an entity that is on fire to not display that fire
let me explain, how can i make the snowball can have the visual fire when i shot it, like summon or just setting an attribute?
Give it a positive Fire NBT value, such as 100s
so, do i summon the snowball?
Yes?
You could also do a data merge/modify after it's spawned in.
In the case of the snowball being thrown by a player.
i see
well, i've trying to make "raycast" and it work
but how can i implement that with snowballs?
What do you mean?
snowcasting is quite an old method
you just tag the snowball with a tag and then run a ticking command that checks for entities near the tagged snowball
Datapacks:
http://www.mediafire.com/file/rbsxst73w2yr2ct/Raycasting_Datapacks.zip/file
Laconic Granny by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100522
Artist: http://incompetech.com/
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But why would it be needed here?
probably an unrelated question, I think