#How check if the player hits a creaking
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Open question: #1286262838142439446
Might be able to do a player_hurt_entity advancement, but it's possible that it doesn't count as hurting.
Normally dealing 0 damage does count, but because the Creaking has such unique behavior, it may not be dealing any damage at all, even 0
No that didn't work
I already tried that it's why I'm asking, sorry I should have said that
attacking the creaking also doesn't change it's hurttime or hurt timestamp
Yes you should have, perhaps chill
Unfortunately I don't know of another method immediately. Obviously there's workarounds like summoning an interaction entity on all creaking, but that has clear drawbacks
yeah