#Warden pacifying
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I'm trying to find the right nbt, but I can't find a reliable documentation.
u could use teams?
what are teams
if u are on the same team as a mob then the mob wont attack u
The Warden is notoriously difficult to control with commands
It has a very sophisticated AI, and won't always behave as expected when told to do or not do a specific thing
I haven't tested for sure, I would imagine they do prevent the Warden from attacking the player
But that may have other side effects
I'm trying to make the warden say some dialogue before fighting the player because its supposed to be the boss fight of my adventure map
So I would only need to pacify it until the dialogue is over
Ok
thats what i was going to do however i wanted the warden to move
like naturally
not be frozen
so ill just give it movement speed 0
i was just worried about the sonic boom
well you can make a mob ride the warden, then the warden will have the AI of the mob riding it
I have only tested it for neutral mobs tho
I got it to work, but i'm' trying to use "data merge entity" to make it invulnerable after 134 ticks which I;m using a soreboard for
For some reason, when the command runs after 134 ticks, the warden dissappears when I don't look at it directly
And sometimes it works and sometimes it doesnt
Yeah that's the Warden for ya
You could try data modify instead for a more targeted adjustment, but it may still produce the same result
Oh also I accidently found out that if you use any data modify command regularly onto the warden, he never dissapears but also never gets angry
uh im a bit new to this command; so what exactly would i need to type to do that
data modify entity <target selector> Invulnerable ...
how about to not make it invulnerable anymore
Same thing?