#Stackable beds datapack
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I think you shoudl be able to use item modifiers
What are those?
Files that you put in your datapack that modify items and that you can call with commands
So is it just a function or is it like a json that states how items behave?
It's a json file that defines how to modify the item when it is called
For example, I think you could have an item modifier that sets the count of an item to one
I haven't used them so I can't help you much, but I think they should be the best option
Alright ill look into that
To clarify what I mean by making it "feel normal" is I want the items to behave exactly like normal items. Currently thats not happening because of how im doing it (clearing non-stackable beds and then giving the player stackable ones)
As I said I don't know them well, but from what I have in mind item modifiers modify the items, so they shouldn't move in slot
Now that I think of it I might be able to modify the bed loot tables to make them drop stackable beds so i dont have to modify the items at all (aside from pre-existing beds in item form)
I think it should be possible
Doing this + modifying the recipe outputs is probably the way to go