#Advancement based on scoreboard
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Open question: #1268584325612568617
Well yes and no. Advancements have the tick trigger, in which you can define conditions for the player such as with a value check predicate so you can check their score. However I believe this is still more efficient than running a command in a ticking function
Oh yup true, I'll probably need to compare scores so will need commands anyway
im guessing a predicate cant do that?
Value check can compare scores to a fixed context, such as a fake player
what about the score of one objective to another
hmm ok maybe I should try it, what's misode?
😮
misode.github.io is the most popular site for JSON datapack generators. This site has generators for commonly used files such as advancements, recipes, and more, as well as datapack changelogs, debug inspectors, and more.
A generator for all JSON files in the game
You've been around for long enough I'm surprised no one's directed you here yet
yeah, I think I've ended up there from google searches but didn't realise it was called misode
I almost finished doing it with tick commands now I can't be bothered trying to do it with the advancement tick XD
well figured id just get started while i waited for help ya know
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probaly worth figuring out how to do it with advancements though, maybe tomorrow it's bed time