#Custom model data not working for item
1 messages · Page 1 of 1 (latest)
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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "minecraft:item/white_dye"
},
"overrides": [
{
"predicate": {
"custom_model_data": 1
},
"model": "minecraft:block/custom/Vases1"
},
{
"predicate": {
"custom_model_data": 2
},
"model": "minecraft:block/custom/BonePile1"
},
{
"predicate": {
"custom_model_data": 3
},
"model": "minecraft:block/custom/Leaf1"
},
{
"predicate": {
"custom_model_data": 4
},
"model": "minecraft:block/custom/Web1"
},
{
"predicate": {
"custom_model_data": 5
},
"model": "minecraft:block/custom/Plate1"
},
{
"predicate": {
"custom_model_data": 6
},
"model": "minecraft:block/custom/Banner1"
},
{
"predicate": {
"custom_model_data": 7
},
"model": "minecraft:block/custom/Banner2"
},
{
"predicate": {
"custom_model_data": 8
},
"model": "minecraft:item/white_dye/painting1"
},
{
"predicate": {
"custom_model_data": 9
},
"model": "minecraft:block/custom/Plant1"
}
]
}
This is the white_dye.json file
oo forgot to say but the models are made with blockbench
here is one of the models that was made
this is the banner1.json in the file path assets/minecraft/models/block/custom
In what way doesn't it show up? Does it stay looking like white dye, or does it show as a broken texture?
broken textures all the way through
Well, I can see that your model file names include capital letters, which isn't allowed
oooh, ima try that
So that's probably at least one factor as to why