#i dont want the red errors
1 messages · Page 1 of 1 (latest)
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Besides fixing the things that are causing the warnings? Don't think so, but you could ask the Datapack Helper Plus developers
can u help me find out whats making the red gunk appear ik what command it is
execute as @a if items entity @s weapon.mainhand slime_spawn_egg[minecraft:custom_model_data=66] run give @s slime_spawn_egg[custom_name='[{"text":"g","italic":false,"color":"dark_green","obfuscated":true},{"text":"Slime Overlord","obfuscated":false},{"text":"g"}]',entity_data={id:slime,Size:10,CustomName:'[{"text":"g","color":"dark_green","obfuscated":true},{"text":"Slime Overlord","obfuscated":false},{"text":"g"}]',CustomNameVisible:1b,Health:500,PersistenceRequired:1b,ArmorItems:[{id:diamond_sword,components:{custom_name:'["",{"text":"Slime Sword","italic":false,"color":"dark_green"}]',repair_cost:0,custom_model_data:1,attribute_modifiers:{modifiers:[{type:"generic.attack_damage",amount:10,slot:mainhand,operation:add_value,id:1722299832136},{type:"generic.jump_strength",amount:0.2,operation:add_value,id:1722299832136},{type:"generic.attack_speed",amount:-2.1,operation:add_value,id:1722299832136},{type:"generic.safe_fall_distance",amount:3,operation:add_value,id:1722299832136}]}},count:1}],ArmorDropChances:[1f],attributes:[{id:"generic.follow_range",base:2048f},{id:"generic.step_height",base:1000f},{id:"generic.max_health",base:500f}]}] 1
i have no clue whats makeing it yap all that
Are you not able to see the yellow and red underlines?
but it still works
Great
But you wanted to know how to get rid of the warning, and that is how.
Minecraft is smart, so it'll try to fill in information if it thinks it knows how. But for maximum accuracy, you should fix those errors and warnings.
ArmorItems:[{},{},{},{head item}]
Not helpful, Antoha
?
They need to learn what the error means, not just be told what to put instead
ok
oh i get it , it wants more slots listed
Mhm
also is yellow bad
Indeed
like i have tons of yellow lines in my datapack
Yellow generally means "this will probably still work, but there's a better way to do this"
That's probably an issue relating to your pack format not being correct for the Minecraft version you're developing for
DPH detects your pack format and provides feedback and such based on that version, so if you're making something for 1.21 but it thinks you're in 1.16, it'll give the wrong information
48
You'll need to restart VSCode after you change that
