#Custom Shields
1 messages · Page 1 of 1 (latest)
<@&1201956957406109788>
💬 While you wait, take this time to provide more context and details.
🙇 After a while, hit the Summon Helpers button to ping the helper team. They'll be happy to help you
✅ Once your question has been resolved (or you no longer need it), please click Resolve Question or run /resolve
You can make shields with custom model data. You need two model files, each with identical models but different display settings, for when it's being held normally or used to block
Are you familiar with applying custom model data to items?
<@&1166082198152159386> <@&1202694677766348840>
Please note that you still might not immediately get a response since all helpers are human beings and volunteers (and also might be sleeping right now)
Alright, well essentially you just add an override to the vanilla model file of the item you want (in this case a shield) with a custom_model_data number, and a filepath to the model you want to replace with (which would would then reference a texture). Then when you give yourself an item with that same custom_model_data number, it'll have the new model
And like I said, to do it for a shield is the same process, except you'll have the same custom_model_data number used for two separate overrides, one of which when the shield is blocking (you can look at the vanilla shield model to see how, it's pretty simple) and one when it's not
If you don’t mind can I stream this to you?
I do mind