#WorldGen override, do I need to give it ***all** data?
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No, if you're using vanilla biomes in your dimension then you don't need to include those files
I^m overriding the overworld
Same answer
So in the overworld.json do I just need to delete all the biome mentions?
Well that would actually stop all those biomes from appearing in the world, which it sounds like isn't what you want
In that screenshot, that looks pretty clearly like it's a savanna biome to me
Grass color, acacia village, etc.
just an absolutely abhorrent seed?
🤷♂️ Or you've modified your noise settings
Nope did not touch the noise settings at all
This looks fine
According to that minimap you're at Y=-50 in that screenshot, which with a sea level of 63 is about when lava will start to flood caves
Oh yeah
I forgot about that
So if any, what value should I look for?
I assume some aquifier for lava?
lowering the y level of lava flooding
As far as I'm aware, the lava flood level is exclusively and directly tied to the sea level
So there's nothing you can do to prevent this while keeping the sea level 63
ok
On another note, does that apply to biomes as-well then?
I tested 3 seeds by now and it's all waterworld
I have not changed the sea level
That honestly sounds like you're not using the vanilla noise settings
There's not really any way around that
i went into the 1.21 jar file an grabed the data from there
deleted every file I didn't change
I don't know what to tell you. The vanilla overworld's noise settings aren't entirely water, and they also don't go below -64
If you changed the height of the world in the dimension_type, that may impact these things
That's not what that is used for
If you don't mind, what^s the other placE?
For your awareness, by modiyfing density functions you are necessarily modifying the noise settings
Elaborate?
Am I like stretching it on the y level or something?
Once in the depth density function of the noise router, which is essentially just used for a noise map for the biome placement and has no bearing on terrain, and once in the Final Density, which is what controls the terrain in the noise settings
The noise settings file includes the Noise Router, which is a bunch of density functions that control things like aquifers, define the noise maps for biome placement, and control terrain and noise caves. Some of these density functions are partially in-line but reference other density functions
So you are modifying the density functions that the noise settings are referencing
Right
Which is changing the noise settings in practice, because you're affecting the terrain
Like above ground terrain if I understand correctly?
It explains stuff like this
https://www.planetminecraft.com/blog/custom-world-generation-documentation/
