#WorldGen override, do I need to give it ***all** data?

1 messages · Page 1 of 1 (latest)

heady canyon
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As title.
I have an issue where no biomes are spawning(I deleted the folder), do I really need to give it all the vanilla files just to be able to change worldheight/depth as-well as stone layers (such as deepslate)

deft flameBOT
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brisk badger
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No, if you're using vanilla biomes in your dimension then you don't need to include those files

heady canyon
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I^m overriding the overworld

brisk badger
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Same answer

heady canyon
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So in the overworld.json do I just need to delete all the biome mentions?

brisk badger
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Well that would actually stop all those biomes from appearing in the world, which it sounds like isn't what you want

heady canyon
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Nope. I have it in the file. but they're not spawning

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Neither are caves

brisk badger
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In that screenshot, that looks pretty clearly like it's a savanna biome to me

heady canyon
brisk badger
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Grass color, acacia village, etc.

heady canyon
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just an absolutely abhorrent seed?

brisk badger
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🤷‍♂️ Or you've modified your noise settings

heady canyon
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Nope did not touch the noise settings at all

brisk badger
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According to that minimap you're at Y=-50 in that screenshot, which with a sea level of 63 is about when lava will start to flood caves

heady canyon
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Oh yeah

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I forgot about that

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So if any, what value should I look for?

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I assume some aquifier for lava?

brisk badger
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I don't understand the question

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What value should you look for to do what?

heady canyon
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lowering the y level of lava flooding

brisk badger
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As far as I'm aware, the lava flood level is exclusively and directly tied to the sea level

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So there's nothing you can do to prevent this while keeping the sea level 63

heady canyon
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I guess I can mod that with a mixin

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noted.

brisk badger
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ok

heady canyon
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On another note, does that apply to biomes as-well then?

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I tested 3 seeds by now and it's all waterworld

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I have not changed the sea level

brisk badger
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There's not really any way around that

heady canyon
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i went into the 1.21 jar file an grabed the data from there

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deleted every file I didn't change

brisk badger
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I don't know what to tell you. The vanilla overworld's noise settings aren't entirely water, and they also don't go below -64

heady canyon
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oh wait

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I might've found it

brisk badger
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If you changed the height of the world in the dimension_type, that may impact these things

heady canyon
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I forgot to change the height in the depth noise setting

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This thing

brisk badger
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That's not what that is used for

heady canyon
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I mean you tell me

brisk badger
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hm

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Ah it is used in two places, interesting

heady canyon
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Caves look normal too

heady canyon
brisk badger
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For your awareness, by modiyfing density functions you are necessarily modifying the noise settings

heady canyon
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Am I like stretching it on the y level or something?

brisk badger
# heady canyon If you don't mind, what^s the other placE?

Once in the depth density function of the noise router, which is essentially just used for a noise map for the biome placement and has no bearing on terrain, and once in the Final Density, which is what controls the terrain in the noise settings

brisk badger
# heady canyon Elaborate?

The noise settings file includes the Noise Router, which is a bunch of density functions that control things like aquifers, define the noise maps for biome placement, and control terrain and noise caves. Some of these density functions are partially in-line but reference other density functions

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So you are modifying the density functions that the noise settings are referencing

heady canyon
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Right

brisk badger
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Which is changing the noise settings in practice, because you're affecting the terrain

heady canyon
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Like above ground terrain if I understand correctly?

brisk badger
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All terrain, basically

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Are you using our guide?

heady canyon
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Nay

brisk badger