#[1.21] How do I change the minimum height of sea level *and* raise the default 64 -> 128

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drifting marsh
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As said in the title. I'm figuring out how to change the minimum sea level (which i figured out), the world height limits (also figured out) but I also wanna change the default "64" where stuff generates to "128". Currently that's my biggest trouble point.

Ergo just raise the entire world by 64 blocks to give more space for cave gen. Been banging my head against the wall for the past 2 days trying to figure it out and I just can't.
Would love to get some help <3

plucky quailBOT
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narrow nebula
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I don't think I understand this

change the default "64" where stuff generates to "128"

Do you mean make features like ores and things that generate no higher than 64 to generate up to 128, or are you talking about raising the terrain?

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Rereading it seems like you're talking about raising the entire terrain. Unfortunately that's not a simple task. Terrain is controlled by a density function (or really, several), which is essentially a big formula. There's not a single value you can change to increase the height of all terrain by X blocks, you'd need to modify the Final Density part of your Noise Settings, and probably some of the other parts of the Noise Router too, which would be complex and time consuming

drifting marsh
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I used 2 cells in my head and lowered it further down and just extended it that way

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A lot simpler.

plucky quailBOT
# plucky quail <@&1201956957406109788>
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