#Custom model for armor
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AFAIK not even possible with optifine... I tried to do this before. (It may be possible with some datapack magic maybe? I think I've seen stuff like this before but not just with resourcepacks)
It is possible using this (https://github.com/DartCat25/CEM-S) but that’s not very user friendly, nor compatible with other packs doing the same, nor compatible with performance or shader mods, nor good in terms of fps
But technically it can give any model to anything
wow
seems like way too much work for what I want to do lol
I might be able to do custom model data for an item and apply that item to one of my armor slots
that works for the head slot for non armor items, models are not shown in other armor slots (and cant even be placed there) but comes with the downside that the player can't equip it themselves
ah, I didn't know it only worked for the head slot
that sucks
for that (equipping the item) you could use a carved pumpkin but thats only applicable for adventure maps since you need to remove the texture in your face and make it non-placeable
yeah
Adding a right click functionality to a fake helmet item that equips it to the head slot isn't very hard
And you can decide if you want to duplicate the head item that was originally there before it gets overwritten, or just make it not work if they're already wearing a helmet
But yeah for the other armor slots there's not a lot of great options
yeah, and it would need to go on the chestplate slot
so idk
If this is something you want to do we can make increasingly worse suggestions on approach, but I would recommend just changing your plans on this one. There's lots of stuff that becomes easier to ideate as you get more familiar with data pack limitations, because you get better at ignoring what you know can't be done well or at all
Yeah I know