#How do I make the texture for an item change depending on custom model data?

1 messages · Page 1 of 1 (latest)

pliant basin
#

ideally without optifine if possible

jaunty deltaBOT
#

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jaunty deltaBOT
# jaunty delta <@&1201956957406109788>

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hardy zinc
#

You can make your item model something like

{
"parent": "item/handheld_rod",
"textures": {
"layer0": "item/fishing_rod_uncast"
},
"overrides": [
{
"predicate": {
"custom_model_data": 1
},
"model": "item/fishing_rod_cast"
}
]
}

#

And then after “model” put the path to your custom model file

pliant basin
timber sorrel
#

There are many out there and the tech hasn’t changed in years

pliant basin
#

copy

hardy zinc
pliant basin
#

CMD?