#How do I make the texture for an item change depending on custom model data?
1 messages · Page 1 of 1 (latest)
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<@&935561184806060073> <@&1202694677766348840>
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You can make your item model something like
{
"parent": "item/handheld_rod",
"textures": {
"layer0": "item/fishing_rod_uncast"
},
"overrides": [
{
"predicate": {
"custom_model_data": 1
},
"model": "item/fishing_rod_cast"
}
]
}
And then after “model” put the path to your custom model file
I haven't actually made resource packs before, where does this go?
I suggest watching a short youtube video on the topic to get the idea and where everything goes
There are many out there and the tech hasn’t changed in years
copy
so where is this going?
Copy the vanilla item model for the item you want to add CMD to, and add the overrides to it
CMD?