{
"pools": [
{
"rolls": 3,
"entries": [
{
"type": "minecraft:item",
"name": "fishofthieves:fish_bone",
"weight": 70,
"functions": [
{
"function": "minecraft:set_name",
"name": "0⭐ Bone"
},
{
"function": "minecraft:set_lore",
"entity": "this",
"lore": [
{
"text": "A bone in the shape of a fish",
"color": "gray",
"italic": true
},
{
"text": "Junk",
"color": "gray",
"bold": true
}
]
}
]
}
]
}
]
}
#Loot table entry name not changing
1 messages · Page 1 of 1 (latest)
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It could be having an issue with the special character. I would try either making the name an object rather than just a string, and/or changing the star to a unicode character
so i tried that and it didnt work so i tried removing the star but it still didnt work.
If removing the star completely didn't work then you have other problems. Are you using a generator for this?
misode
the name just keeps being the default name
but then if i use a give command to get the item with the name changed it works
its just loot tables 😦
What Minecraft version are you in?
1.20.1 fabric
Hm
I'm not sure. It could be something weird on the mod's end, though the fact that you can apply the name change with a give command doesn't make that as likely
But by all accounts you're not doing anything wrong. The lore works fine and the syntax is accurate, so it's probably due to either that item's mod, or some conflict caused by one of your other mods
oof
so its kinda hopeless then? :/
I mean you can try to isolate the issue to confirm. Start by trying to do a set name loot table function to vanilla items and see if that works. Then either way, also try removing some other non-essential mods and trying to get it to work on the fish bone
vanilla ones cant be changed either TOT
im also kinda unable to remove mods from the pack as well cuz im using aternos later 😦
sad
🤷🏼♂️
o well :/
ty tho 😄
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