Ok so... Im working on creating some biome presets for a map. But I really hate some biome's colors, while I don't wanna change the biome itself just to keep the utilities. I want to change the colors only, and I found a website for it that generates code, but as a noob I have no idea how to actually put this code in a datapack that works. Can anyone pls help?
#Biome Colors n stuff help
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Basically I just put the biome.json file straight in the datapack folder of my world folder
Im guessing there's more folder work but idk what to do
📂 Datapack Folderstructure
.
├── pack.mcmeta
├── pack.png
└── data
└── <namespace>
├── advancements
├── functions
├── item_modifiers
├── loot_tables
├── predicates
├── recipes
├── structures
├── chat_type
├── damage_type
├── tags
│ ├── blocks
│ ├── entity_types
│ ├── fluids
│ ├── functions
│ ├── game_events
│ ├── items
│ ├── chat_type
│ └── damage_type
├── dimension
├── dimension_type
└── worldgen
├── biome
├── configured_carver
├── configured_feature
├── density_function
├── noise
├── noise_settings
├── placed_feature
├── processor_list
├── structure
├── structure_set
├── template_pool
├── world_preset
└── flat_level_generator_preset
```
Make a data pack with a pack.mcmeta and data folder. Inside the datafolder is where your namespaces go, including the default minecraft namespace for when you're overwriting a vanilla file. Biome JSONs go in <namespace>/worldgen/biome, so if you're replacing the vanilla biomes, it'd be minecraft/worldgen/biome
Note that what you have in that generator is definitely the barebones of a biome, with no features and no mobs spawning. You also have the grass_color_modifier set to swamp, which is gonna overwrite the color values you've selected
So if that screenshot is the biome you're looking to modify the colors of, you're going to want to find that data pack's file for that biome in that pack's namespace, and just modify the colors from it
You need to name the biome correctly, of course
And putting it in your own namespace won't do anything
What do I put in
It is a taiga biome
And what is it from?
What does that mean? what website?
No, it is clearly not a vanilla biome based on the screenshot, so what data pack is adding it?
Ya
OK, so you'd put that file in the minecraft namespace
Then you'll need to exit and re-open the world
Looks right
It isnt working for me
Do u know what pack format 1.20.1 is?
ill see if I got other errors
Pack format won't have any bearing on whether it works, but I think it's like 12
Ya I have 12
📦 Datapack Pack Format History
Format: 4 Version(s): 17w48a–19w46b
Format: 5 Version(s): 1.15-pre1–1.16.2-pre3
Format: 6 Version(s): 1.16.2-rc1–1.16.5
Format: 7 Version(s): 20w46a–1.17.1
Format: 8 Version(s): 21w37a–22w07a
Format: 9 Version(s): 1.18.2-pre1–1.18.2
Format: 10 Version(s): 22w11a–1.19.3
Format: 11 Version(s): 23w03a–23w05a
Format: 12 Version(s): 23w06a–1.19.4
Format: 13 Version(s): 23w12a–23w14a
Format: 14 Version(s): 23w16a–23w17a
Format: 15 Version(s): 23w18a–1.20.1
Format: 16 Version(s): 23w31a
Format: 17 Version(s): 23w32a–23w35a
Format: 18 Version(s): 1.20.2-pre1–1.20.2
Format: 19 Version(s): 23w40a
Format: 20 Version(s): 23w41a
Format: 21 Version(s): 23w42a
Format: 22 Version(s): 23w43a–23w43b
Format: 23 Version(s): 23w44a
Format: 24 Version(s): 23w45a
Format: 25 Version(s): 23w46a
Format: 26 Version(s): 1.20.3-pre1–1.20.4
Format: 27 Version(s): 23w51a–23w51b
Format: 28 Version(s): 24w03a
Format: 29 Version(s): 24w04a
Format: 30 Version(s): 24w05a–24w05b
Format: 31 Version(s): 24w06a
Format: 32 Version(s): 24w07a
Format: 33 Version(s): 24w09a
Format: 34 Version(s): 24w10a
Format: 35 Version(s): 24w11a
ill try the swamp thing u said
Looks like 15, but again it won't actually change anything
@balmy pike Thanks for the help 😁
I used the wrong version of the software
1.18.2
Ah, that'll do it
and the 1.20.1 had no place to define biome, so I changed the name of the file to taiga.json
and it worked
thanks a lot
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