#Generate Nether Quartz in the Overworld

1 messages · Page 1 of 1 (latest)

warped tapir
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what seems quite simple took me way too long, I dont quite understand the worldgen files so I got to ask, how can I let quartz generate in the overworld

rocky meteorBOT
#

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grave harbor
#

You'll need to do three things:

  1. Make a configured_feature file of the ore feature type, that can spawn nether_quartz_ore in the desired "target" block, probably the #base_stone_overworld block tag. Easiest way to do it would be copying a vanilla ore.
  2. Make a placed_feature file that references that configured_feature, and defines what conditions the feature tries to spawn it, typically at least a height range. Again, copying a vanilla ore file and modifying it would be the easiest way to go.
  3. Reference that placed_feature in one of the feature lists of every biome file you want the ore to generate in. Most vanilla biomes put all the ore features together, so it'll be easy to find where it belongs. You do need to do this for every biome you want it to spawn in.
#

Important note for #3, if one or more features are listed in multiple biomes, they need to be in the exact same order in all those biomes, so make sure you're staying consistent or the data pack will fail to validate

warped tapir
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thanks! the way this works didnt change in the newest snapshot right?

grave harbor
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It did not

warped tapir
#

in which folder can I find the configured_feature files

#

ah

#

configured_feature

grave harbor
#

Indeed

warped tapir
#

lmao thx a lot

grave harbor
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Yep yep

warped tapir
#

still wont work

#

I did everything like you said

#

First the configured_feature

  "type": "minecraft:ore",
  "config": {
    "discard_chance_on_air_exposure": 0.0,
    "size": 20,
    "targets": [
      {
        "state": {
          "Name": "minecraft:nether_gold_ore"
        },
        "target": {
          "predicate_type": "minecraft:tag_match",
          "tag": "minecraft:stone_ore_replaceables"
        }
      }
    ]
  }
}```

then the placed_feature 
```{
  "feature": "minecraft:ore_copper_large",
  "placement": [
    {
      "type": "minecraft:count",
      "count": 16
    },
    {
      "type": "minecraft:in_square"
    },
    {
      "type": "minecraft:height_range",
      "height": {
        "type": "minecraft:trapezoid",
        "max_inclusive": {
          "absolute": 112
        },
        "min_inclusive": {
          "absolute": -16
        }
      }
    },
    {
      "type": "minecraft:biome"
    }
  ]
}```

then the Biomes, every time inserted at the same spot:
```""
    [],
    [],
    [
      "minecraft:custom_potassium_nitrate",
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite_upper",
      "minecraft:ore_granite_lower",
      "minecraft:ore_diorite_upper",
      "minecraft:ore_diorite_lower",
      "minecraft:ore_andesite_upper",
      "minecraft:ore_andesite_lower",
      "minecraft:ore_tuff",
      "minecraft:ore_coal_upper",
""```
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wont generate the ore

#

I give up

grave harbor
#

Because right now, it looks like your placed_feature is referencing the vanilla ore_copper_large configured_feature, not your new nether_gold_ore one.

warped tapir
rocky meteorBOT
# warped tapir now it works and I feel dumb thanks
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rocky meteorBOT
# rocky meteor
Question Closed

Your question, #1217659230551675021 (Generate Nether Quartz in the Overworld), was resolved!

Original Message

#1217659230551675021 message

Duration open

11h14m

rocky meteorBOT
#
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