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tacit mothBOT
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nocturne jay
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There's a few hacky methods depending on how you're making it attack normally

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Is it just using vanilla AI to aggro, like a zombie?

olive mural
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yeah

nocturne jay
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Ok, so you could either put it on the same team as the player with friendly fire disabled, make it's follow_range attribute 0, or give it like an extreme slowness so it can't chase you. The latter two may still allow it to attack if the player is close, so you might also need to make its attack_damage attribute 0

olive mural
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aha

nocturne jay
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The first option isn't great for compatibility, but is also the easiest comparatively

amber gyro
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I would just do the team method

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Especially if this is a private datapack

olive mural
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solved

tacit mothBOT
# olive mural aha
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