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There's a few hacky methods depending on how you're making it attack normally
Is it just using vanilla AI to aggro, like a zombie?
yeah
Ok, so you could either put it on the same team as the player with friendly fire disabled, make it's follow_range attribute 0, or give it like an extreme slowness so it can't chase you. The latter two may still allow it to attack if the player is close, so you might also need to make its attack_damage attribute 0
aha
The first option isn't great for compatibility, but is also the easiest comparatively
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