#Make particles converge at a point
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Do you have a particular preference on the particle type?
not really at the moment but flame works fine
That sounds like a preference 😅
The technically easiest way is to use (reverse?) portal particles. If you give them speed correctly then they automatically visually spawn a little distance away and moving towards the coordinate they're spawned at, which is quite useful
If you want to use a different particle, then you need to use caret notation for the delta. Let me see if I can find a resource on that
Not thoroughly vetted but this video has it in the description so I assume they explain it well too
https://youtu.be/0pzEXx5fnrk?si=ANZicpZzQed98G6b
Example command:
particle flame ~ ~ ~ ^ ^ ^1000000 0.0000001 0
Example pack for the arrow effect: https://www.planetminecraft.com/data-pack/arrow-sonic-booms/
In today's tutorial, we cover a newly found method of shooting particles at a dynamically adjustable angle. Pretty ballin' if I do say so myself
If you got any questions or just want t...
do you know any source where i could generate the starting coordinates for thesee particles
I do not, but that doesn't mean one doesn't exist
Cloudwolf has something but it’s useless in this scenario
You would probably be better off manually doing each one
Or making something to do it for you
This is not needed if you know what direction the particle should fly in - it was used to shoot particles in relative/facing direction before macros were a thing
You can just use the 3 values after the coordinates as a vector where the particles should fly in
So 1 0 0 would make it fly towards X while 0 -1 -2 would make it fly down towards negative z
Writing a generator for this is quite doable
Here (https://github.com/ps-dps/MobCaptains/blob/main/src/data/ps-mob/modules/particles.bolt) I have python code that can generate a circle that moves outwards or inwards, maybe this can give you a headstart
Idk I find this easier even knowing where they're going
ive used a program to generate the particle commands but the particles just spawn in a sphere and dont get smaller, instead they move as a sphere in the direction the player is facing
heres an example command
execute at @s run particle flame ~-3.1395907022505387 ~1.070479620851254 ~2.235406809438525 ^ ^ ^1000000 0.0000005 0
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try replacing ^ ^ ^1000000 with just ^ ^ ^ or ~ ~ ~
as i understand it you may need to use a different method though, just worth trying
you are mixing up 2 things, if you use the ^ ^ ^1000000 then you need to do the direction using facing or rotated
you can also hardcode that though, like you did with the coordinates