#max letters 256
1 messages · Page 1 of 1 (latest)
<@&1201956957406109788>
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wdym?
what is it
Is this a kick message from a server? Or a log message?
Is your game/server fully vanilla?
its a kick server message
i just dont understand what it wants from me
?
cuz pucki said remove the / and u would be good
try in singleplayer or an unmodded server
plugins will break data packs
or rather, they can break data packs
and if a plugin imposes the limitation of 256 characters per tellraw or title command, then the only solution to your problem is, removing that plugin
i did
did it work in vanilla?
But u said it will work if i remove the /
<@&935561184806060073> <@&1202694677766348840>
Please note that you still might not immediately get a response since all helpers are human beings and volunteers (and also might be sleeping right now)
I said that’s the error why it doesn’t work, not that it’s all the errors
There seemed to be multiple errors
I still don't understand what the problem is.
what does a 600 character string mean for a kick command?
How can there be syntax errors, didn’t you claim that it worked in a command block?
Where is red text? How are we supposed to help you if you don’t provide information
You posted a command with a slash, we said that commands don’t work with a slash and then you're mad that it still has errors without the slash but you don’t say where or what
It’s really difficult and annoying to try and help you, you are not cooperating, we are trying to help you here
This is plugins messing it up, we can’t help you
Find out what plug-in it is and disable that or ur out of luck, sorry
Though that just looks like you were running /reload, not your /title or what it was
its an example
cant i just do it in my server?
the code
i want to test it out there
not in a single player world
Datapack errors would be sent to the server logs, just the same as if it was a singleplayer world
They're never sent to the chat
so should i send logs?
the datapack errors will appear in the server logs, yeah
it's so much easier to test on singleplayer, but its still possible on servers
here
plz help me
im suffering
the datapack right?
the problem is the ready_yes function, right?
I think that this might be an error with your server
does it work on singleplayer
is it the same error in the client logs
The logs are where Minecraft displays errors when something goes wrong and can thus help you gain information about why something isn't working for you!
To open the logs:
- Enable logs in the Minecraft Launcher
- Start your game (or restart it if you already have an open instance)
- Enjoy spotting errors getting much easier!
idk
no as in
do this, and when run /reload, look for any text in the window that opened
This message explains how to open the Minecraft singleplayer logs window
Once that's opened, you go into your world, and run /reload
Any errors will appear in the logs window in red text
this?
No
The logs are in a separate window which opens when Minecraft opens
Okay, so run /reload, and check if any red or yellow text appears
im checking why it shows me this
.
When does that error appear?
when i click either yes or no
two things to note here are that
- the command that runs on the click event requires operator status to run it
- the syntax of that execute command is incorrect
/execute as @s if entity @s[team=RedRabbits] run setblock 11 7 -68 redstone_block if entity @s[team=OrangeOcelots] run setblock 13 7 -68 redstone_block if entity @s[team=YellowYaks] run setblock 15 7 -68 redstone_block if entity @s[team=LimeLlamas] run setblock 17 7 -68 redstone_block if entity @s[team=GreenGeckos] run setblock 19 7 -68 redstone_block if entity @s[team=CyanCoyotes] run setblock 21 7 -68 redstone_block if entity @s[team=AquaAxolotls] run setblock 23 7 -68 redstone_block if entity @s[team=BlueBats] run setblock 25 7 -68 redstone_block if entity @s[team=PurplePandas] run setblock 27 7 -68 redstone_block if entity @s[team=PinkParrots] run setblock 29 7 -68 redstone_block``` this is the command i'm referring to
typically, in the click events of chat messages, we use /trigger commands, since they can be ran as any player regardless of whether they have op
Learn how to set up/enable the /trigger command in this Minecraft command tutorial for 1.16+ (working in 1.19). I'll show you how to avoid "you cannot trigger this objective yet" (that's where most people get stuck.) /trigger is the closest thing we've got to custom commands in vanilla Minecraft. It's used a lot in /tellraw and books, whenever y...
without giving all players operator, no
you'd want the trigger command to run a function which is a bit like this:```ansi
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mRedRabbits[33m] [34mrun [35msetblock [32m11 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mOrangeOcelots[33m] [34mrun [35msetblock [32m13 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mYellowYaks[33m] [34mrun [35msetblock [32m15 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mLimeLlamas[33m] [34mrun [35msetblock [32m17 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mGreenGeckos[33m] [34mrun [35msetblock [32m19 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mCyanCoyotes[33m] [34mrun [35msetblock [32m21 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mAquaAxolotls[33m] [34mrun [35msetblock [32m23 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mBlueBats[33m] [34mrun [35msetblock [32m25 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mPurplePandas[33m] [34mrun [35msetblock [32m27 [32m7 -68 [0mredstone_block
[35mexecute [34mif [34mentity [36m@s[33m[[0mteam[34m=[32mPinkParrots[33m] [34mrun [35msetblock [32m29 [32m7 -68 [0mredstone_block
brb bcuz lockdown test
kk
i was back a while ago but had no more input
oh
can i just do this
1 sec
/tellraw @a ["",{"text":" ","strikethrough":true,"color":"green"},{"text":"\n\n Is everyone on your team ready?\n\n "},{"text":"Yes","bold":true,"color":"green","hoverEvent":{"action":"show_text","contents":"Yes, my team is ready!"}},{"text":" "},{"text":"No","bold":true,"color":"red","hoverEvent":{"action":"show_text","contents":"No, my team is not ready"}},{"text":"\n\n\n"},{"text":" ","strikethrough":true,"color":"green"}]
put this in a impulse command
then do these
in a chain command which is conditional
?
This would do nothing
As I said, make the clickevent run a trigger command, and have that trigger comnmand run this function
You will need a datapack for this
I highly reccomend against using commandblocks
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