#is it possible? (custom origins datapack related)
1 messages · Page 1 of 1 (latest)
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Other people can give you more but you could look at Minecraft ray cast and something like carrot on a stick click register
so far this is my code but im not sure how im suppose to make the armor stand move around
`{
"type": "origins:active_self",
"entity_action": {
"type": "origins:and",
"actions": [
{
"type": "origins:raycast",
"distance": 10,
"block": false,
"shape_type": "visual",
"fluid_handling": "any",
"entity_action": {
"type": "origins:teleport",
"keep_velocity": true
}
},
{
"type": "origins:execute_command",
"command": "kill @e[type=armor_stand,tag=blink_marker]"
},
{
"type": "origins:execute_command",
"command": "summon armor_stand ~ ~ ~ {Tags:["blink_marker"],Invisible:1b}"
},
{
"type": "origins:execute_command",
"command": "effect give @e[type=armor_stand,tag=blink_marker,limit=1] minecraft:glowing 20 0 true"
},
{
"type": "origins:delay",
"action": {
"type": "origins:execute_command",
"command": "kill @e[type=armor_stand,tag=blink_marker,distance=..2]"
},
"ticks": 20
}
]
},
"cooldown": 20,
"key": {
"key": "primary"
}
}`
wait what the hell is this
im in a wrong post ig