#is it possible to do 2 different 3d models for 1 mob?

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tepid cave
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Tried looking it up, and I have no clue how to do it if it's even possible. But how can I get multiple 3d models into 1 mob? (random between whichever one it is, or done by tags/uuid. Okay with either/however possible)

slender spireBOT
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Open question: #1185069098573504543

queen cove
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in vanilla - no, you can't change models of entities and can only change the texture for all entities of that type

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using optifine or cem, that should be possible

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optifine has a documentation on their file structure, that should work with that

tepid cave
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I got mods, so how would it be possible when it comes to optifine? or cem if I need to install it

queen cove
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burnt hornet